Showing posts with label RPG Maker. Show all posts
Showing posts with label RPG Maker. Show all posts

Saturday, March 23, 2013

Project B - Pixel Sprites

And our RPG still lives! Let's call the RPG that we're brainstorming for Project B and we've decided that I'm in charge of the designs. I'm not that good in digital arts to be honest but, hey, I enjoy a good challenge. 

RPG Makers make use of pixelated sprites like the one shown below:


A female sprite template

As you can see, it is aligned 3 x 4 which totals to 12 icons per sprite, 12 possible animation frames and that's just the minimum. Icons are usually 24 x 24 pixels but could be 32 x 32 and many more, it all depends on one's personal preference and the item you're going to make (e.g. tools, tiles, etc.).


RPG Maker VX Ace does have a sprite generator and it does have a lot of options as seen below:




But it can only go as far as the limitations of the package though you can always edit the generated sprite here and there. As far as pixels are concerned, Graphics Gale is known for creating or editing sprites.


Sunday, March 17, 2013

RPG Making

RPG Maker piqued my interest when I was playing the game called Castle Chase. I was well aware of its existence before but it wasn't that intriguing to play given that we already could have better looking sprites/avatars. Yes, I'm one of those: "Smoother graphics = better games". But right now, I'm eager to try these kind of games and play a game for the whole play experience and not just because a game has awesome graphics. Ah, the changes an otome game can make you.



Since we were bored, my friends and I decided to develop a game using the RPG Maker. I, for one, don't even know the basics in creating a game. I guess a little research and practice is in order.